

So it still ticks almost every box on the cliché checklist. The main character doesn’t have amnesia, but there is an annoying little mascot character and you start the game waking up from bed. In many respects it’s just a by-the-numbers example of both the franchise itself and the genre in general: the real-time combat (one of the main distinguishing features of the series) is largely the same as always, the melodramatic writing is as bad as ever, and it all goes on for far too long. To be fair, Tales Of Berseria was originally released in Japan last August, so the fact that it’s the first major Japanese role-player to be released in the West after Final Fantasy XV is just an accident of the release schedules.
